Language Play in Literature
What is the Role of 'Language Play' in Literature ?
It will be helpful to first examine what is understood by the term "language
play". Used experimentally, language is inextricably connected to play. It
is intrinsically symbolic, adventurous, informative, and dynamic. As Marian
Whitehead writes,
"Language and play share several characteristics: both use symbols to stand
for a range of ideas, feelings and experiences; both are reflections of human
thinking and also creators of new thoughts; both are part of our genetic make-up."
Terry Campbell identifies two major classifications of language play: playing
with meaning and playing with sound. When teaching children, for example,
literature that "plays with sounds" might well be very suitable. Not only
do children delight in their perception that silly, babbling, nonsense sounds
provide a sudden, surprising license to be childish and experimental, they
also experience happy astonishment at their first encounter of a valid form
of literature which is nevertheless not trying to be overtly didactic. Assumptions
about the purpose of literature must be present in children's minds from a
very early age indeed, and books designed for the very young bear the responsibility
of changing their minds about reading and writing from the outset. Naturally
there is a didacticism about all literature for children, but perhaps nursery
rhymes and nonsense poems, limericks, etc, provide a unique opportunity to
learn things in an enjoyable way: a way easily facilitated by the young child's
mind already so keen to mimic and repeat and invent extraordinary sounds at
every opportunity.
Outside of children's literature, language play is rife- for example in the
media, wherever a writer aims to make some point memorable or pithy. We find
examples of language play in the alliteration of a headline, in the rhymes
and jingles of advertisements and radio shows, in pop songs, slogans, magazine
headers and TV presenters' catchphrases. In short, whenever someone is trying
to sell us something (even if it's just an idea) we can count on them doing
something surprising with language.
Perhaps less cynically, there is a fascination with language play stemming
the post-modern movement in literature. Indeed, any author who has ever attempted
a self-referentiality has employed a duplicity of meaning which can be characterised
as play; in Campbell's term, "play with meaning."
Post-modernism quickly adopted a vocabulary of anti-enlightenment rhetoric,
which it used to argue that rationality was neither so sure nor so clear as
rationalists supposed, and that knowledge was inherently linked to time, place,
social position and other factors from which an individual constructs their
view of knowledge. In order to escape from constructed (assumed) knowledge,
one must step outside it and critique it, ultimately deconstructing the asserted
knowledge. Jacques Derrida argued that in order to defend against the inevitable
self-deconstruction of knowledge, systems of power called hegemony would need
to assert the possibility of an originary utterance, something Derrida dubbed
the logos. The "privileging" of original utterance- first word- is called
"logocentrism". So, from Derrida on, knowledge ceased to be rooted in particular
utterances, or "texts", and the basis of all information was something more
rootless, that couldn't be traced to source but could be identified in and
as the free play of discourse itself, an idea rooted in Wittgenstein's idea
of a language game. Through its unique emphasis on the permission of free
play within the context of conversation and discourse leads postmodernism
to adopt the stance of irony, paradox, textual manipulation, reference and
tropes. Postmodernism defines language's function as its "play"; an important
distinction that we should note being made between function and purpose- or
means and ends. Language, from Dadaism onwards, has become something not lacking
purpose, merely sidestepping the usual criteria of usefulness. Since it became
self-aware, language need answer to no one but itself. In Derrida's words,
"The study of the functioning of language, of its play, presupposes that the
substance of meaning and, among other possible substances, that of sound,
be placed in parenthesis. The unity of sound and of sense is indeed here,
as I proposed above, the reassuring closing of plan."
Similarly, according to Hjelmslev, economics and grammar are fallaciously
and frequently compared, while semiotics on the Saussaurian model is overlooked,
but presents a better explanation of language,
"An economic value is by definition a value with two faces: not only does
it play the role of a constant vis-á-vis the concrete units of money, but
it also itself plays the role of a variable vis-á-vis a fixed quantity of
merchandise which serves it as a standard. In linguistics on the other hand
there is nothing that corresponds to a standard. That is why the game of chess
and not economic fact remains for Saussure the most faithful image of a grammar.
The scheme of language is in the last analysis a game and nothing more."
Derrida's concept of play within language has however been vulnerable to considerable
criticism. Derrida draws another false conclusion from this theory of Saussure.
He believes that the arbitrary quality of sounds, letters, and meanings makes
all meaning indeterminate or uncertain. According to the back cover of a collection
of essays by Derrida titles Limited Inc, Derrida's "most controversial idea"
is "linguistic meaning is fundamentally indeterminate." Derrida's conclusion
here is self-contradictory and therefore false because, if linguistic meaning
is fundamentally indeterminate, then so is the linguistic meaning of that
statement. To say that meaning is indeterminable is like saying, "I cannot
utter a word of English." It is silly intellectual nonsense that should be
rejected by all thoughtful people.
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